Systems developer & hardware builder
I build machines and the software that drives them — motion systems, custom firmware, and the infrastructure they run on.
Hands-on builder and self-taught systems developer. I’m comfortable across the full stack of a hardware project — electronics, soldering, firmware, host software, and networking — and I run everything on infrastructure I administer myself.
Index — where to find me
Capabilities
- Motion & firmware
- Klipper (custom builds & configs), Marlin-class replacement, G-code macros, kinematics tuning, stepper drivers
- Programming
- C, C#, Python, G-code, Unity game development, local LLM inference & deployment
- Hardware & electronics
- Soldering (through-hole & rework), machine repair & modification, FDM 3D printing, embedded Linux devices
- Systems & networking
- Linux administration, multi-node clusters, firewall/router appliances, virtualization