Systems developer & hardware builder

I build machines and the software that drives them — motion systems, custom firmware, and the infrastructure they run on.

Hands-on builder and self-taught systems developer. I’m comfortable across the full stack of a hardware project — electronics, soldering, firmware, host software, and networking — and I run everything on infrastructure I administer myself.

Capabilities

Motion & firmware
Klipper (custom builds & configs), Marlin-class replacement, G-code macros, kinematics tuning, stepper drivers
Programming
C, C#, Python, G-code, Unity game development, local LLM inference & deployment
Hardware & electronics
Soldering (through-hole & rework), machine repair & modification, FDM 3D printing, embedded Linux devices
Systems & networking
Linux administration, multi-node clusters, firewall/router appliances, virtualization

Selected projects

All projects →